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Subnautica 2 Flares guide

Flares After Hotfix 3

Flares are easy to dismiss until a patch changes the behavior around them. Hotfix 3 makes this tool worth retesting, especially around Hammerheads and parked Tadpoles.

Tool field cardEA

Flares After Hotfix 3

A practical Flare guide for Hotfix 3 Hammerhead attraction, parked Tadpoles, base entrances, co-op callouts, and old-video retesting.

TypeTool use
CheckedJune 2, 2026
PatchHotfix 3

Contents

Decide the exit before throwingThrow across the laneUse the gap immediatelyRetest after every behavior patchDo not stack risk

Quick answer

Hotfix 3 fixes Hammerheads occasionally not being attracted to Flares. That does not make Flares a panic button, but it does mean old launch-week advice can be stale. Use a Flare to pull attention away from your hatch, parking lane, or base entrance, then move. Do not throw one and wait around to see whether the creature likes the show.

What Flares are good for

They buy a little space

A Flare is useful when it creates a safer angle or a cleaner return line. The goal is not to win a fight. The goal is to stop making the creature and your exit share the same spot.

They are patch-sensitive

Hotfix 3 specifically mentions Hammerhead attraction to Flares. Any guide that tested them before June 1, 2026, needs a fresh note.

They pair with parking discipline

A Flare helps most when the Tadpole is already parked with room around the hatch. It helps least when the vehicle is wedged into a tight pocket.

Flare use checklist

  • Throw the Flare away from the hatch, not beside it.
  • Move while the creature is distracted instead of watching the reaction.
  • Keep one clean swim line back to the Tadpole or base door.
  • Do not use Flares to justify bad parking.
  • Recheck old clips that call Flares useless.

Visual notes and source media

Original route art

Abyss Guides uses original chibi deep-sea art for page visuals instead of copying wiki screenshots or fan uploads.

Source: Abyss Guides original artwork

Official Subnautica 2 gameplay trailer

Use the trailer for mood, vehicles, and biome context. Do not treat trailer scenes as exact farming coordinates.

Source: Official Subnautica YouTube embed

A cleaner Flare routine

Decide the exit before throwing

Pick the route back to oxygen first. If you do not know where you are going, a Flare just adds light to a bad decision.

Throw across the lane

Put the Flare to the side of the creature path, not directly on your return line. You want attention to move away from you.

Use the gap immediately

Once the lane opens, swim, enter, or reposition the Tadpole. The mistake is treating the Flare like a long timer.

Retest after every behavior patch

Creature attraction is exactly the kind of thing that can change during Early Access. Keep patch dates near Flare advice.

Do not stack risk

Low oxygen, a tight hatch, a bad base entrance, and a Flare test all at once is how a small problem becomes a restart story.

Flare field card

Patch note

Fixed

Hammerhead attraction to Flares was patched.

Best use

Space

Pull attention away from the exit.

Bad use

Panic

Do not wait beside the danger to admire it.

Flare decision table

SituationBetter call
Hammerhead near parked TadpoleThrow the Flare away from the hatch, then enter or move the vehicle.
Base entrance gets creature trafficUse a temporary Flare only while you rebuild the safer approach lane.
Old guide says Flares do nothingCheck whether it was tested before Hotfix 3.
Tadpole is stuck in a tight pocketFix the parking first. A Flare cannot make bad geometry safe.
Co-op team splits upCall out who has Flares and where the safe return line is.

A Flare is not a shield

The safest Flare use still starts with boring route planning: oxygen checked, hatch clear, return line visible, and a reason to move right now. Treat it like a tool, not a dare.

FAQ

Did Hotfix 3 change Flares in Subnautica 2?

Yes. Unknown Worlds says Hotfix 3 fixes Hammerheads occasionally not being attracted to Flares.

Do Flares make Hammerheads harmless?

No. The patch note only supports retesting attraction behavior. It does not turn Flares into guaranteed protection.

Where should I throw a Flare?

Away from your hatch, base door, or return line. The point is to move attention away from the place you need to use.

Why does this page mention Tadpoles?

Because Hotfix 3 also changed Hammerhead behavior around unpiloted Tadpoles, so vehicle parking and Flare use now belong in the same route plan.

Source note

Checked June 2, 2026 against Unknown Worlds Hotfix 3, Hotfix 2, the Early Access roadmap, and the official gameplay trailer. Flare recommendations here are cautious route guidance built from official behavior notes, not exact creature coordinates.

Unknown Worlds Hotfix 3Unknown Worlds Hotfix 2Unknown Worlds Early Access roadmapOfficial Subnautica 2 gameplay trailer

Read next

Hammerhead After Hotfix 3Tadpole Parking After Hotfix 3Hotfix 3 ChangesVehicles GuideBase Location Tier List