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Subnautica 2 Tadpole module

Subnautica 2 Echo Location Guide

Echo Location is not a comfort upgrade. It is the module you make when resource hunting starts costing too much time, especially once deeper routes and rarer materials enter the plan.

Tadpole module cardEA

Subnautica 2 Echo Location Guide

Modification Station, Quartz, Mild Acid, Atacamite, locked unlock wording, and resource-ping use.

TypeModule guide
CheckedMay 29, 2026
StatusEarly Access

Contents

Confirm the unlock firstStock Quartz near electronicsSpend Mild Acid carefullyUse Atacamite with a planInstall it for resource routes

Quick answer

Current Subnautica2.gg, Subnautica2Hub, and Wikily data list Echo Location as a locked Tadpole module crafted at the Modification Station with Quartz x3, Mild Acid x1, and Atacamite x1. Its job is to ping nearby resources. Treat the unlock as progression-gated or scan-gated until your save shows the recipe.

Field notes for resource pings

The module is a route helper, not a miracle

Echo Location helps you notice nearby resources, but it does not replace good markers, clean storage, or knowing which material you are actually chasing.

Quartz is the quiet cost

Three Quartz can hurt if Glass and System Chip work are active. Set those pieces aside before you start converting every crystal into windows.

Wait for the recipe to appear

Public data marks the module as locked. If it is missing, keep scanning and progressing instead of farming the materials again.

Before crafting Echo Location

  • Confirm the recipe is visible in Modification Station.
  • Reserve Quartz x3 before spending on Glass or base parts.
  • Prepare Mild Acid and Atacamite in the same module locker.
  • Keep Beacons in your route kit even after the module is installed.

Echo Location craft plan

Confirm the unlock first

Public pages agree that Echo Location is locked, but word the unlock differently. Check the Modification Station before farming every ingredient; if it is missing, keep progressing scans and objectives.

Stock Quartz near electronics

The recipe asks for Quartz x3. Quartz feels common until it is sitting in a glass locker across the base, so store a small stack with wiring and module materials.

Spend Mild Acid carefully

Echo Location competes with Biolab and Processor for Mild Acid. If you only have one acid, decide whether resource pinging is more urgent than Biomods or processing chains.

Use Atacamite with a plan

Atacamite is not an early throwaway material. Bring it to the Modification Station only after the module is visible and the Tadpole route needs the scan utility.

Install it for resource routes

Echo Location pings nearby resources, so it pays off most when you are searching repeated material loops rather than taking a short sightseeing dive.

Resource ping loop

Unlock

Module

Check Modification Station before farming.

Craft

Echo Location

Quartz, Mild Acid, Atacamite.

Ping

Resources

Use it on repeated material routes.

Echo Location checklist

NeedWhat to confirm
StationCurrent data lists Modification Station.
UnlockLocked, scan-gated, or progression-gated in public data.
Quartz x3Keep near electronics and module storage.
Mild Acid x1Shares the same bottleneck as Biolab and Processor.
Atacamite x1Use only after the module is visible in your save.

Do not farm the full recipe before the module appears

Echo Location is listed as locked in current data. The fastest mistake is collecting Atacamite and spending Mild Acid before your save can actually craft the module.

FAQ

How do you craft Echo Location in Subnautica 2?

Current blueprint data lists Quartz x3, Mild Acid x1, and Atacamite x1 at the Modification Station.

What does Echo Location do?

The current description says it pings nearby resources, making it useful for repeated material routes in the Tadpole.

Is Echo Location unlocked by default?

No. Public data lists it as locked, with scan or progression wording depending on the site. Check your Modification Station after story or scan progress.

Is Echo Location worth the Mild Acid?

If you are short on Mild Acid, compare it against Biolab and Processor first. Echo Location is best when resource searches are slowing the run down.

Source note

Checked May 25, 2026 against Subnautica2.gg, Subnautica2Hub, and Wikily. Public Early Access pages agree on the recipe but use slightly different unlock wording, so this page treats the unlock as patch-sensitive.

Subnautica2.gg Echo Location blueprintSubnautica2Hub Echo Location blueprintWikily Echo Location module page

Read next

Modification Station GuideEngine Efficiency GuideMild Acid GuideQuartz Location GuideAtacamite GuideTadpole Vehicle GuideBiolab GuideProcessor GuideCrafting GuideResources Guide